HORIZON FORBIDDEN WEST AN UNFORGETTABLE ODYSSEY ON PS5 AND PS4
After making an impression on gamers in 2017, Aloy is embarking on a new adventure on PS5 and PS4 with Horizon Forbidden West. Our partner Jeux Vidéo Magazine gives us its test before its scheduled release this Friday, February 18.
After several weeks spent alongside Aloy in this “prohibited West”, it is time to put down your backpack and contemplate the path traveled during this memorable trip. It’s a journey like only great science fiction stories can and know how to offer.
Walking through the devastated world of Aloy, one thinks of the novels of Pierre Bordage or Jack Vance. This Horizon Forbidden West, which directly follows the Zero Dawn episode, still flirts with the ecological theme. Six months after the end of the previous opus, the world is still dying, eaten away by the niello, a kind of lethal pollution for all forms of life.
But more than the scenario, which grows after ten hours of play (for an adventure that offers three times more), this new production from the Dutch from Guerrilla Games immerses players in a rich and graphically sumptuous universe. . You can read on the Internet all the good that the specialized press thinks of this real graphic slap, both on PlayStation 5 and on PlayStation 4.
A FASCINATING SF UNIVERSE
Beyond the technical performance alone, the studio delivers a fascinating SF universe. The many action scenes, still spectacular, are punctuated by long dialogues that should not be skipped or you will not enjoy this fantastic immersion in this post-apocalyptic world imagined with an incredible luxury of detail.
Beyond the only wild landscapes, the game depicts a humanity reinvented after a cataclysm. Guerrilla knew how to create a large-scale fiction where we move wherever we want, open world obliges. Each cornice, each precipice, is an invitation to exploration. The world of Aloy, a sublime and terribly human character, is coherent and her discovery captivating.
More than the fights, sometimes arduous even in normal mode, than the very complete optimization of her character (skills, equipment, look…), Aloy’s wanderings are sufficient in themselves. We wander, we observe, we pace, we scrutinize, we cross, we contemplate while immersing ourselves (literally and figuratively) in a living universe and, to be honest, perfectly credible. A real change of scenery as only the great games can offer.
One would almost want, at the end of this journey, to paraphrase Joachim du Bellay. “Happy and happy who like Aloy had a nice trip”. Because this Forbidden West is certainly one of those odysseys that we remember for a long time.