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THE KING OF FIGHTERS INSIDE THE SECRETS
IN THE SECRETS OF THE OTHER GREAT FIGHTING GAME SAGA
The release of The King of Fighters XV on February 17 recalls the heyday of arcades when this other great saga of SNK’s fighting games built its legend alongside Street Fighter at Capcom’s rivals.
Teenagers and children of the 1990s certainly remember this time when in the recesses of a bar the shrill speakers of an old arcade machine spit out “The King of Fighters”. The regulars of the rooms, already satisfied by the know-how of SNK in terms of fighting games (Fatal Fury, Samurai Showdown, Art of Fighting), then discovered in 1994 the first part of a saga which was quickly going to become cult.
It must be said that in terms of pixelated 2D, the Shin Nihon Kikaku from Osaka had already reached new heights and its reputation did not weaken. And it is to celebrate its glory both in arcades around the world, but also in the living rooms of the richest gamers with its famous Neo Geo console that SNK has undertaken to create a special game, as reminded for CNEWS, Yasuyuki Oda, chief producer at SNK: “When production started on KOF ’94, Samurai Showdown had not yet been launched and the initial plan was therefore to create a game called “Fatal Fury Vs Art of Fighting”. At the time, these two franchises were immensely popular, and I think the idea of bringing them together came naturally. At first it
The success helping with this first opus, the firm quickly launched into the production of its sequel. “It was from there that we added story elements in 1995, and many super popular SNK characters were also born from the series,” Yasuyuki Oda clarifies.
SCORING THREE-ON-THREE FIGHTS
Above all, the saga featured three-on-three tag team battles, which became its trademark. A principle born of evidence, according to Yasuyuki Oda, since it was according to him the best method to highlight many fighters – the opus 94 by proposing 24 -. A point that has also proven to be very difficult for programmers.